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Jan 20, 2017 Crysis Warhead PC Game 2008 Overview. Crysis Warhead is an imposing first-person shooter game which is developed under the banner of Crytek Budapest. This game was published by Electronic Arts and was released on 18th September, 2008. Crysis Warhead refines and updates the previous game play of its sequel.
See also:Crysis Warhead updates and refines the gameplay of the original game through a side-plot parallel to that of the original game. The story follows Sergeant Michael 'Psycho' Sykes, an ally of Crysis protagonist Nomad, as he faces his own trials and challenges on the other side of the island during the time period of the first game. It features new fully customizable weapons, vehicles and enemies, along with new multiplayer content. It also showcases a new, enhanced and optimized version of and is the first game developed by Crytek's Budapest studio. Psycho's arsenal of futuristic weapons builds on those showcased in Crysis, with the introduction of Mini-SMGs which can be dual-wielded, a six-shot grenade launcher equipped with EMP grenades, and the destructive, short ranged Plasma Accumulator Cannon (PAX). The highly versatile Nanosuit, which confers various superhuman abilities upon its wearer, returns.Crysis Wars. See also:In addition to the single-player campaign, Crytek has also emphasized the multiplayer modes, titled Crysis Wars.
In addition to the Instant Action and Power Struggle modes of the original Crysis, Crysis Warhead also features Team Instant Action mode, as well as 21 playable maps upon release. Crytek has made numerous changes to the multiplayer gameplay including tighter vehicle controls, weapon rebalancing, and Nanosuit alterations. Crysis Wars is included on its own disc, has a separate installer and logo, and is considered a separate game by Crytek; regardless, it comes bundled with Warhead at no additional charge. From 10–12 October 2008, Crytek held a free trial weekend during which people could download and play Crysis Wars for free.Plot In 2020, an ancient spacecraft is uncovered on the North Korean-occupied Lingshan Islands, east of the Philippines. British Sergeant Michael 'Psycho' Sykes is a member of the Raptor Team, a squad of mostly U.S. Soldiers outfitted with advanced.
Sykes splits up with his team following a raid on a North Korean-controlled harbor. He witnesses a North Korean warship being bombarded by fighter jets.
Leaving the shore, he joins a vehicle convoy driving through the jungle, and defends it as it is attacked by North Korean soldiers. The convoy is destroyed and the Marines fight into the night. The transport that tries to evacuate the destroyed convoy's Marines is hit by a missile and crash-lands. Psycho awakes and goes to find a better position for the surviving Marines, but gets attacked by an blast from a container being lifted away by a North Korean. Psycho is later assigned a mission to pursue another North Korean container that believes contains a nuclear warhead. As the mission progresses, Psycho is reunited with friend U.S.
Navy fighter pilot Sean O'Neill who was originally going to have Nomad's spot on Raptor Team. He was replaced by Nomad after failing an evaluation test. Psycho, against the wishes of Commander Emmerson, helps O'Neill after his jet is shot down, and takes him to a VTOL to escape.Psycho fights through the jungle and coastlines against the North Korean military to track down the container and stop them from taking it. After he reaches a cargo submarine, he sees what's inside. Rather than a nuclear warhead, the container houses an alien war machine, which knocks Psycho out with an blast.
After he wakes up again, he is captured and tortured by the North Koreans. As the submarine submerges, the island is suddenly flash-frozen while mechanical alien 'Exosuits' attack. Psycho pursues Colonel Lee Kim Sun through the frozen waters and valleys, eventually meeting up with another team on the island, Eagle Team.
Psycho and Eagle Team continue the pursuit, fighting off an enormous walking Exosuit. Eagle Team is separated from Psycho in a mine, while Psycho continues searching for the container. After reaching an underground train station, Psycho is ordered to get on the train the container is loaded on. Emerging above ground, Psycho fights off both North Korean soldiers and aliens trying to reclaim the container, while O'Neill assists him.Psycho is ordered to destroy the container if he cannot capture it, and the train is stopped on a bridge which is rigged with explosives in case he needs to do so. Before the container can be extracted by friendly forces, Colonel Lee arrives and uses a captured U.S. Marine as a hostage to bait Psycho off the train, and Psycho loses the detonator while saving him.
The Marine pleads with Psycho to drop him so Psycho can retrieve the detonator and destroy the container. Colonel Lee manages to escape with the container before the explosives can be detonated. Although Psycho survives the fall, the Marine, who was not wearing an armored nanosuit, does not.
He takes out his rage on an injured nanosuited North Korean soldier he pulled off the bridge with him, and drowns him in the river. Struck with grief for not saving the life of the Marine, Psycho has an emotional breakdown, but regains his composure in order to finish his mission.Psycho assaults the North Korean-occupied airfield where the container is waiting to be taken off the island, taking out numerous ground forces and North Korean tanks. O'Neill returns in a VTOL, and assists Psycho in destroying an upgraded Exosuit walker by guiding him to a crashed, which was transporting a powerful experimental weapon, the PAX , which allows him to fight off the initial wave of attackers. As the two are about to start extracting the container, Colonel Lee shows up again to reclaim the container, holding O'Neill at gunpoint. Lee tries to shoot O'Neill, but O'Neill is shielded by a cloaked Psycho, who begins fighting with Lee as O'Neill retakes control of the VTOL and takes the container. Psycho and Lee begin fighting inside of the VTOL, and Psycho gains the upper hand, knocking Lee out of the back onto the tarmac, leaving him to the mercy of a massive alien warship.
O'Neill takes off with the container, as Psycho relaxes in the back.Throughout the game, audio clips from four years before the game takes place are heard. These clips show brief glimpses into how O'Neill failed his evaluation test probably causing the death of some other squad mate as can be guessed by the fact that Psycho says 'Man Down'.
The dead squad mate might be the nephew of Dominic H. Lockhart, commander of the Crynet Enforcement Local Logistics (CELL). If so, this episode is probably the cause of Lockhart's grief for the nanosuits as seen in. The final clip reveals a brief conversation between Psycho and Nomad at the end of Nomad's own, successful evaluation. Psycho asks Nomad if he is okay, to which Nomad replies 'Did you disarm the warhead?' Psycho does not reply to the question, instead saying 'That's my Nomad - always putting the mission first.' Development.
Promotion at Games Territory 2008 inCrysis Warhead was announced on 5 June 2008 and was announced as a stand-alone to Crysis. Crysis Warhead retails at less than normal games' though the game's feature set is close to those featured in full-priced games.The developers claimed that due to optimizations of CryEngine2, Crysis Warhead performs better than the original Crysis.
Like Crysis, Warhead uses for graphics rendering. Nevertheless, Crysis Warhead looks better graphically and runs better than the original Crysis.EA announced that the game's minimum requirements are nearly identical to the minimum requirements of the original Crysis (except for the HDD capacity, which is now 15 GB). However, the 'Gamer' and 'Enthusiast' ('High' and 'Very High', respectively, in the original Crysis) configurations require less powerful machines than before (as IGN confirmed in their review), allowing a user to run the 'Enthusiast' settings in DirectX 9 mode (and on Windows XP). Digital rights management Crysis Warhead uses a modified version of the software as copy prevention, which requires authentication on installation and when online access is used.
It can be installed up to five times on a limited number of machines and hardware configurations before the user must contact EA to reset their install count. EA has released an installation revoke tool which allows users to de-authorize their Crysis Warhead installations. Later, Crytek increased the activation limit to 50.
Reception ReceptionAggregate scoreAggregatorScore84/100Review scoresPublicationScore9.2/109/108.75/109/109.4/107/109/10Crysis Warhead received largely positive reviews. Most reviewers praised the improvements over the original Crysis in areas like AI and gameplay pacing, citing the original game's criticism that battles were few and far between. The new protagonist, Psycho, was also received better than the original's less developed Nomad. The revamped multiplayer mode, Crysis Wars, was also praised for adding a team deathmatch mode, the lack of which most reviewers criticised in the original game.
Criticism of the game by reviewers includes the short story mode and a lack of new features over the original game. Some continue to cite the game's high system requirements as unacceptable even a year after the original game, which has the same requirements. Indeed, some reviewers did not see any significant performance improvement with Warhead compared with Crysis, stating that only high-end could handle the game comfortably at decent.Crysis Warhead was featured among Electronic Arts's line-up at 2008, where it gained two 'Best of E3' awards: one for 'Best First Person Shooter' and another for 'Best Graphics Technology'. In 's 'Best of 2008', the game was nominated in some categories ('Best Graphic, Technical', 'Best Shooter' and 'Best PC game') but it did not win any of these awards.
16 September 2008. Archived from on 6 October 2008. Retrieved 16 September 2008. 1 August 2008. Archived from on 22 August 2008. Retrieved 14 August 2008.
Archived from on 25 June 2008. Retrieved 9 July 2008. ^ Faylor, Chris (13 August 2008). Retrieved 17 August 2008. Retrieved 5 June 2008. Cry-Alex (5 June 2008). Archived from on 27 January 2011.
Retrieved 5 June 2008. Ocampo, Jason (8 July 2008). Retrieved 13 July 2008. Faylor, Chris (19 June 2008). Retrieved 17 August 2008. Ocampo, Jason (12 September 2008).
Retrieved 20 September 2008. Faylor, Chris (14 August 2008). Retrieved 16 September 2008.
Cry-Eddy (18 September 2008). Archived from on 20 September 2008. Retrieved 19 September 2008. Thang, Jimmy (18 September 2008). Retrieved 19 September 2008. Archived from on 6 July 2013.
Retrieved 15 February 2009. Archived from on 9 November 2012. Retrieved 26 February 2013. ^.
Retrieved 17 October 2018. Porter, Will (15 September 2008). Retrieved 16 September 2008. Donlan, Christian (12 September 2008). Retrieved 12 September 2008. Herring, Will (16 September 2008). Archived from on 18 September 2008.
Retrieved 16 September 2008. VanOrd, Kevin (17 September 2008). Retrieved 18 September 2008. Kosak, Dave (16 September 2008). Retrieved 19 September 2008. Ocampo, Jason (12 September 2008). Retrieved 12 September 2008.
23 September 2008. Retrieved 23 November 2008. Realistically we do not believe the performance of Crysis Warhead is any better than the original, and we failed to see any substantial optimizations.
Ideally gamers are going to require a current generation high-end graphics card to play this game in all its glory.External links.
Playing Crysis Warhead, I really felt like was playing again. I mean it really felt like it, in that there's pretty much nothing here that hasn't been imported from the main game.
Whether that's a bad thing is debatable, as I'm certainly enjoying myself. Again.Still, Crysis itself did feel very much like, and with showing off its fancy non-tropical island environments there's a real danger of Warhead straying into been-there-done-that territory.
There's one good reason to go back to Crysis though: it's still a great game. Ding-Ding, Round 2Yes it had issues, but as Will pointed out in his review Warhead fixes them all.
If you're still running a 256MB graphics card, like me, don't expect much more than Medium settings if you're actually considering shooting things.The sudden disappearance of the Korean forces has now been explained, as they were on the other side of the island fighting Psycho instead. What this means is that the whole of Warhead is fun and not just the first half.Remember that simple pleasure in of getting enemies to fight each other?
I still love games that do this, and while Crysis shamefully ignored this pleasure, Warhead doesn't.As in Crysis, with Warhead it's the moments you create yourself that live with you. My favourite here was sneaking past a pack of aliens, discovering a gang of Korean soldiers just over the hill, then chucking a grenade on top of that hill so that both parties went to investigate and clashed in the centre. I intervened to even the odds occasionally, but they didn't notice me until I picked off the last survivor. By uncloaking right in front of him and chucking him down said hill.Warhead is more linear than Crysis, but the array of options the game gives you (and the improved AI) ensures that no battle is the same twice, even in the claustrophobic mine levels. This makes the price seem even more reasonable.Warheads thunder might have been stolen by Far Cry 2 by the time you read this, but I really enjoyed returning to Crysis. It may just be a mission pack ('parallel story' my arse), but it ranks with Half-Life: Opposing Force for quality.
Still can't run it properly though. I DON'T BELIEVE that any game has ever created the rubric of an astounding action movie around the player as well as Crysis. The very best actioners have a tangible feeling of chaos and seat-of-the-pants decision-making, films like Raiders of the Lost Ark or, and Crysis just nailed the sensation that astounding action scenes, made possible by your decisions, were falling in fiery pieces around you. Crysis Warhead pulls this same trick again, only with extra Schwarzenegger. No, three Schwarzeneggers. Actually 10 Schwarzeneggers, each smoking three cigars, driving a burning Humvee into an oil refinery.But of course, Crysis had issues.
Some adored it despite its flaws, others were miffed by it - the mailbag was a criss-cross of sparring Nomad-based opinion. However, what is undeniable, is that the decision to replace free-form Korean-throttling tomfoolery two-thirds of the way through the game with relentless alien bashing was stifling; sky-high system demands shut out people unwilling to play the game with half the engine switched off, and the North Koreans' AI would occasionally have soldiers standing blankly on a beach with nothing but a worried grimace. Warhead promised to fix all this, and has done so with aplomb - plastering up the holes of Crytek's earlier effort, and then using any leftover plaster to mould frescoes and porticoes to make the whole affair more attractive. What with its budget price and improved multiplayer, there's more than enough here to cheer nay-sayers. PsychoWith a runtime of five hours, there's an argument that says in older, more innocent times Warhead would be known as an expansion pack. Despite its standalone nature, this is perhaps true: it follows the concurrent travails of a different character, it's budget-priced, it adds some super-powered weapons, it features the same menagerie of foes, and it has a story that doesn't hold water.Then again, to call it a mere expansion would be a huge disservice to a game that's so uniformly excellent in its art design, ballsy level concepts and exceptional gameplay. It's from the Paul Ross school of criticism to label something as a 'rollercoaster thrill ride', but if Warhead doesn't fall under that umbrella then I don't know what does.
Apart from, maybe, Spy Kids 3.The hero of Warhead is Psycho, the angry cockney from Crysis whose dialogue is (praise the maker) both improved and somewhat distilled from his previous appearance. He even gets a catchphrase that manages to raise three individual laughs on the three individual occasions that it's used.The MacGuffin of the piece, meanwhile, is a piece of alien hardware that the Koreans have snaffled from beneath the noses of the American forces - and it's down to you to follow it over frozen sea, through a decrepit mine and along rattling train tracks.One of the most striking things about Warhead is the way it shakes the template Crysis snowglobe and has its constituent parts drift and settle into surprising new patterns. In Crysis encounters with enemies were heavily cordoned off from each other, in Warhead anything goes.
Nanosuited enemies, revamped aliens, bog-standard Koreans, a whole bunch of the monolithic Hunter tentacle beasts. They all tumble out of the Crytek level design tombola in an unpredictable order, often fighting against each other in-between times.The most awe-inspiring level starts off with you fighting Nanosuits, then moves into a remarkable hovercraftchase over frozen seas: it's simply a triumph in art design. Frozen waves, suspended by a sudden alien ice blast, stand in arctic silence as they crash against the hulls of battered ships - after which the level is punctuated by Korean battles against a goliath Hunter, squad combat against aliens,'and a fight with another Hunter that puts the closing boss of the original to shame. It's a frenzy of intelligent and original level design, far away from the model that Crysis aped. And this is only the second level.In fact, there are only two sections that are the traditional 'survey, sneak, attack' levels - Warhead encourages you to be constantly on the move, often in vehicles with big guns, and always with fire and broken fuel storage tanks left in your wake.
However, this is not to say that you can't take your time if you want to. Another level begins atop the back of a train, complete with various miniguns on its sides, that rattles through a valley to the other side of the island - complete with a brief sojourn in the ice sphere.Now you could happily sit there on the guns and protect your metal steed from the many and various helicopters, jeeps and small encampments along the way - but if you fancy some elongated Predator-style hunting then there's nothing at all stopping you from jumping off and catching the train up later. In this way both pyrotechnic-demanding sorts and sneaky snipers are catered for, and replay value is virtually guaranteed.Once again, the Nanosuit's different modes (armour, invisibility, strength etc.) lets you add skill, finesse and trickery to your tactics - even if the constant bombardment and increased number of on-screen enemies will entice you into staying armoured a smidge more often than in Crysis. Still, the feeling of successful showboating among the Korean heavy armour is a paramount joy. AddictI could prattle on about how great the mine section is too, but I'll start giving away each and every level. Suffice to say, when I heard over the radio 'You're going to have to go through the nearby mine,' a little bit of me died inside (because I think we've all been damaged by three-texture FPS mine sections over the past decade or so).
As it turned out though, it was so wonderfully envisaged, so entirely mine-like and so full of loose equipment to throw about the place that it was probably my favourite part of the game. Plus, you even get to pick up rats and throw them at people. Also: they squeak.But are the aliens better?
Well, a fairer question might be 'are the aliens as oddly unexciting as last time round?' -the answer to which is a straight no. They're a lot more dynamic now, they get into scrapes with the Korean army and they jump from rock to rock with AI routines that have a lot more in common with your be-nanosuited foes. They're good fun to be around (apart from when there's too many pumped in, which certainly occurs at one point), but certainly still not as engaging as the human vs human combat found in the game. Still, the improvement is marked -just as it is with Korean AI that may not have a vast number of new tricks for you to be flanked by, but still makes it unlikely that you'll come across a soldier displaying gormless brain-funk.The game does stumbles somewhat in its mundane tale of camaraderie with a rogue pilot called Sean O'Neill.
He makes Han Solo-esque flying visits every now and again, and stars in a sequence of confusing audio flashbacks between levels. This never dips into a naffness that particularly harms affairs, mainly because the forever-just-out-of-reach container provides enough impetus, but it seems misplaced nevertheless.Another storyline talking point the game is sure to raise focuses on a scene shortly after a bridge encounter towards the end of the game.
Warheads cutscenes are a lot longer and better produced than those in Crysis, and this one deals with the unasked question of exactly why Psycho is called Psycho. Just what effect does power-throwing ovens at people have on the human psyche? The resulting cutscene is either one the best moments in gaming ever, or one of the most embarrassing.
I honestly, truly am unable to make up my mind. InsaneAs with the best experiences you'll have with Warhead aren't anything I can predict here - and that's half its magic.The most thrilling event that happened to me came from a casually thrown grenade in Warheads closing airstrip level - a jeep thundered around the corner of a nearby hangar and drove toward me with what could only have been the intention of running me over.
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With beautiful timing its back-end was directly above my hopefully lobbed grenade at the point of ignition. The jeep's fiery hulk was then somersaulted directly over my head, before landing on the remnants of its smouldering wheels a few metres behind me.This sequence could have been dropped in from one of the very best action movies - and yet it was completely unscripted.Warhead honestly is the finest burst of action gaming released so far this year, and if you're canny then you'll be able to pick it up for a mere $20 from online retailers.
![Gezginler Gezginler](http://img580.imageshack.us/img580/787/crysiswarheadtrainer.jpg)
It's a five hour tour-deforce that's plugged the holes in Crysis with diamonds; underlining just what a shame it was that those holes were there to steal outright greatness last time round. Psycho is many things but, as he'd tell you just before thowing you into the sea, he's certainly no muppet. Warhead to headCrytek give multiplayer glory anotCrysis' Power Struggle mode was decent if you buried yourself deep inside it and played with subterranean friends, but it was too complex to catch the hearts of the online hordes.
Warhead makes everything more obvious: more arrows, less UI clutter and more visual parallels with Battlefield and - the games it so consciously melds together.The impetus on team deathmatch has also been upped, with spawnpoints that keep you with friendlies, and some excellent new maps around mountain-top monasteries, graveyards and treehouses.Now present as a separate package entirely, called Crysis Wars, it's likely to arouse more interest than before - but it still won't challenge the big boys.
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